•Place W slightly off-angle, land E, then throw Q after the slow shows the dodge; on Zed, the shadow’s angle is usually what lands the combo, not raw speed
•A lot of bad Zed lanes start when you spend W into a dead-even wave and have to stand there honestly, so trade when the shadow also leaves you a lane you still control after the combo
•Zed’s map usually opens when mid starts costing people caster minions and side-wave catchers stop walking up into shadow range, and the recent data backs that lane-earned 1v1 pressure more than random early wandering