•Heimer top is mostly about changing the shape of your turret line so the dash path, river gank, or brush walk-up crosses beams before it reaches you, not about auto-drawing the same triangle and poking on repeat .
•A real hand fix on Heimer is to throw E on the last-hit or commit and, if it is landing, place the extra turret during grenade travel so that turret also joins the beam burst instead of arriving late to the combo .
•In top-side 2v1s and objective fights, R+Q is usually the real ult because Heimer is strongest when enemies are entering ground you already built, and recent data fits that identity by showing his early-ahead games lose more bite once fights drag into open 30+ minute setups `