•Stop greeting lane with Q; place a soldier on the last-hit they want, make them walk into it, and use Q after they commit their path so the trade stretches through soldier range instead of starting with your correction tool .
•Keep one soldier slightly off-line or behind you so E always has a real anchor, because Azir gets much easier once your escape or turn path is prepared before the trade starts rather than improvised after it goes bad .
•Use R to ruin the entrance the enemy actually needs—split the dive, seal the corridor, or throw one key champion out of the square that matters—then let your soldiers keep working, because many Azir fights are won by denying access more than by forcing a shuffle .